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Team Fortress 2 (TF2) is a team-based multiplayer first person hero shooter video game developed and published by Valve Corporation.It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake, Team Fortress Classic. List of all Team Fortress 2 blueprints. Recipes including ingredients. Fabricate Headgear, Smelt and produce weapons and other items.

• WW: February 14, 2013 Mode(s), Team Fortress 2 ( TF2) is a team-based developed and published. It is the sequel to the 1996 Team Fortress for and its 1999 remake,. It was released as part of the video game in October 2007 for and the. A version followed in December 2007. The game was released for Windows as a standalone entry in April 2008 and was updated to support in June 2010 and in February 2013. Tetris Pc. It is distributed online through Valve's digital retailer, with retail distribution being handled. In Team Fortress 2, players join one of two teams comprising nine, battling in a variety of game modes including and.

The development is led by John Cook and, creators of the original Team Fortress. Announced in 1998, the game once had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in ' annual list among other ignominies. The finished Team Fortress 2 has -like visuals influenced by the art of,, and, and uses Valve's. Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game. Valve continues to release new content, including maps, items, and game modes, as well as community-made updates and contributed content.

In June 2011, it became, supported by for. A 'drop system' was also added and refined, allowing free-to-play users to periodically receive game equipment and items by use of a random number generator. Though the game had an unofficial competitive scene for many years, support for official competitive play through and an overhauled casual experience was added in July 2016.

A group of RED players attacks a BLU base on map 'cp_well' Team Fortress 2 has similar gameplay to previous releases in the series due to its focus on two opposing teams competing for a combat-based objective. In the game's fiction, the teams are composed of mercenaries hired by two feuding brothers to protect the company assets belonging to one brother while trying to destroy those of the other; the teams are thus represented by the names of these companies: Reliable Excavation & Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine in these teams, each with his own unique strengths, weaknesses, and weapons. In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment.

Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon. The game was released with six official maps, although over 100 maps have since been included in subsequent updates, including competitive remakes of older maps and community-assembled maps. When players join a level for the first time, an introductory video shows how to complete its objectives. During matches, the 'Administrator', a woman voiced by, announces various game events over loudspeakers. The player limit is 16 on the Xbox 360 and PlayStation 3. On the PC, in 2008 Valve updated the game to include a server variable that allows up to 32 players. Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players.

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They include: time spent playing as each class, most points obtained, and the most captures or objectives achieved in a single life. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round. Team Fortress 2 also features numerous 'achievements' for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time.

New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game. This section needs additional citations for.

Unsourced material may be challenged and removed. (May 2017) () Team Fortress 2 contains many core game modes. These include where the BLU and RED teams fight to steal each other's (represented in game as a briefcase) and return it to their base.

At the same time, each team must defend their own intelligence. When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player. The intelligence can only be picked up by the opposing team. The first team to capture the intelligence three times wins. Is a game mode where there are several laid around the, typically 3 or 5.

For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team. [ ] Attack/Defend consists of the BLU team attempting to capture all RED teams capture points within a time limit. RED cannot recapture a point after BLU has captured it. [ ] Another core game mode like Attack/Defend is Payload, were BLU team must typically push a cart containing a through all of RED team's checkpoints within a time limit, and this time limit is extended upon BLU capturing a checkpoint. The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out. King of the Hill is another core game mode, that contains a single control point that can be captured by both RED and BLU teams.

Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team. The first teams' timer to finish counting down wins. There are also several alternate game modes within Team Fortress 2. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins.

Territory Control consists of several capture points spread out across a single map. Like Control Point each point can be captured by either the RED or BLU teams.

Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the 'stage' ends and the accessible capture points change. When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change. A team wins by capturing all the control points. Special Delivery is like Capture the Flag, but there is only one briefcase that can initially be picked up by either RED or BLU team, upon a team picking up the briefcase the opposing team is now unable to pick the briefcase up until it has stayed on the ground for 45 seconds and returned to its original location. A team wins by holding the briefcase on a loading platform until they reach the top of the platform. [ ] Arena is a special game mode where players do not upon death, and to win must eliminate the enemy team, or after a duration, a capture point opens, that upon capture will win the game. Mannpower is another game mode like Capture the Flag where players have access to a and an assortment of laid around the map that gives players unique abilities.

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